MIST 0.12.10 — User Guide / 使用說明 Quick start / 快速開始 Insert MIST as an audio effect, play a sound, choose a preset, then adjust Transform, Space and Mix. 把 MIST 放在音訊或樂器軌的效果器位置,播放聲音,選擇 preset,再調 Transform、Space 與 Mix。 It processes incoming audio; it is not a sound-generating instrument. 先降低監聽音量;即時輸出沒有硬限幅器,請留意 OUT 表頭並保留餘裕。 Current in-app manual / 本版內建說明 What MIST does Turn incoming audio into a layered atmosphere. Start with piano, electric piano, bells or sustained strings; attacks reveal Transform clearly. 把你播放的聲音變成有層次的氛圍。可以先試鋼琴、電鋼琴、鐘聲或弦樂長音;第一下越清楚,越容易聽出 Transform 的變化。 Main controls Transform sets fragmentation; Space adds the room; Motion scales movement; Tone sets brightness; Mix balances dry and processed sound. Transform 把聲音拆成小段、疊成氛圍;Space 加殘響;Motion 決定變化有多明顯;Tone 調明暗;Mix 決定要保留多少原音。 Processed branch Transform → Space / Shimmer return → Motion volume and Tone → Drift. Space and the transformed foreground are combined before Tone. The dry branch stays separate until Mix. 加了效果的聲音,會先經過 Transform,再加入 Space 和 Shimmer,接著由 Motion 改變音量、Tone 調整明暗,最後加入 Drift。原音會保留到 Mix 才一起混合。 Final output routing Dry + processed Mix → Filter → Echo → Auto Pan → Rhythm → Output. Every final effect processes the mixed signal, including dry audio at Mix = 0. Bypass skips the entire chain. Mix 混合好後,聲音依序經過 Filter、Echo、Auto Pan、Rhythm,最後由 Output 調音量。即使 Mix 是 0,這些最後的效果仍會改變原音;按 Bypass 才會全部略過。 Refined / Original Refined enables Shape, Position, Preserve, the detailed Space, Silk and Flow / Follow. Original recalls the earlier algorithms; its Transform also scales the processed Mix and its Space uses Tail bias. Refined 是目前的完整版本,可使用細部設定與 Flow/Follow。Original 保留早期的聲音:Transform 也會影響效果音比例,Space 則用 Tail bias 調尾韻。 Navigation and activity Click an effect name to open details; Close details returns to the scenic view. Gold outline = selected panel; filled dot = active effect. White knob pointer = base value; teal arc = assigned modulation range; moving dot = current value. 點效果名稱可打開細部設定,按 Close details 回到主畫面。金色外框表示你正在看的設定,實心點表示效果有作用。旋鈕白色指標是你設定的位置;青色弧線表示自動變化的範圍,小光點是現在實際的位置。 Refined: smooth starts and replayed attacks With Transform engaged, the wet branch waits for complete fragments instead of passing the first live attack; any immediate attack comes from dry Mix. Detected attacks are softened only inside replayed fragments, using their captured envelope; the dry branch stays intact. Rhythm, Echo and deliberate Motion remain independent. 開啟 Transform 時,效果音會等片段準備好才逐漸進來,第一下即時起音只由 Mix 保留的原音播放。重播的小片段會柔化第一下,減少連打感,但原音的起音會保留。Rhythm、Echo 和 Motion 本身的節奏變化仍然會作用。 Transform / 0–100% Blend foreground audio into overlapping captured fragments. In Refined, Transform = 0 preserves the foreground while Space and other processing can still work; Mix controls the separate dry branch. 越往右轉,越多聲音會變成重疊的小片段。在 Refined 中,轉到 0 會保留未拆成片段的聲音,但 Space 等效果仍可使用;想混入完全沒加效果的原音,請調 Mix。 Fragment Size / 25–150% Scale fragment duration relative to Transform. Smaller fragments blur attacks; larger fragments retain more of a phrase and may sound like repeats. 調整每個小片段的長短。短一點會把第一下抹得更柔;長一點會留下較完整的樂句,也比較容易聽出重複播放。 Time Spread / 0–200% Set the random look-back range. Reduce it to keep fragments closer in time and reduce the scattered, delay-like sound. 決定要從多早以前的聲音取出片段。調小會更貼近現在演奏的聲音,也能減少像 delay 一樣散開的回聲。 Overlap / 50–150% Set fragment density. Higher overlap fills gaps and makes the cloud more continuous; lower overlap separates individual fragments. 決定同時疊多少片段。調高會更綿密、連續;調低則比較容易聽見一段一段的聲音。 Shape / 0–100% Move from broad, soft fragment envelopes to pointed, focused envelopes. Flow and Follow can move this control in Refined. 調整每個片段出現和消失的方式。低值比較柔、鋪得開;高值比較集中、像一個個小聲點。Refined 中也能用 Flow 或 Follow 讓它自動變化。 Position / 0–100% Read recent to older audio within the available four-second capture. Works live and during Freeze. Position changes take effect as new fragments start. 從最近的聲音,移向最多四秒內較早的聲音。播放中和 Freeze 時都能調;新位置會從下一個片段開始使用。 Preserve / 0–100% Protect new foreground attacks without ducking the accumulated reverb or Shimmer tail. Slow sustained changes are ignored; Freeze disables attack protection. The small Protect meter shows its activity. 讓新的音符第一下更清楚,同時保留已經鋪好的殘響和 Shimmer 尾韻。緩慢變化的長音不會一直觸發它;Freeze 時不作用。Protect 小表頭亮起時,表示它正在保護起音。 Space / 0–100% Balance the room return against the processed foreground. Open Room for acoustic settings and Swell / Duck for timing. Shimmer is part of this return, so Space must be audible to hear it clearly. 決定殘響有多明顯。Room 裡調空間的聲音,Swell/Duck 裡調殘響何時出現。Shimmer 也跟著 Space,所以 Space 太小時,Shimmer 會不容易聽見。 Pre-delay / 0–250 ms Delay the signal entering the room. Higher values separate the original attack from the reverb onset. 讓殘響比音符晚一點出現。調大能把第一下和後面的殘響分開,音符會更清楚。 Decay / 0.4–30 s Set nominal low-frequency decay to −60 dB. This is a decay estimate, not a guaranteed audible duration; damping shortens the upper-frequency tail. 決定尾韻要拖多長。秒數是參考,不代表整段時間都一樣大聲;Damping 調暗後,高頻也會更早消失。 Size / 0–100% Change the acoustic scale independently of Decay. Small spaces have tighter reflections; large spaces spread them farther apart. 決定像是在小房間還是大空間裡。調小比較緊、靠近;調大比較開闊。想改尾韻長短,請另外調 Decay。 Width / 0–150% Control the room's stereo width. Zero collapses the return to mono; above 100% widens it. Check mono compatibility when using wide settings. 決定殘響在左右兩邊鋪多開。0 會集中成單聲道,超過 100% 會更寬;調得很寬時,也可以切成單聲道聽聽是否仍然好聽。 Damping / 800–18,000 Hz · Diffusion / 0–100% Damping removes brightness inside the tail; lower frequencies sound darker. Diffusion spreads reflections from open and distinct to dense and smooth. Damping 調低會讓尾韻更暗、更柔。Diffusion 調高會把一個個反射聲揉成綿密的殘響;調低比較容易聽出個別反射。 Swell / 0–1,500 ms Spread the reverb onset into a gradual rise without repeatedly resetting existing tails. Zero gives the most immediate response. 讓殘響慢慢浮現,而不是第一下就出來。調大會更像逐漸湧起的氛圍;0 最直接,已經存在的尾韻不會因此一直重來。 Ducking / 0–100% · Release / 30–3,000 ms Reduce the room while the input plays, then let it return between notes. Release controls recovery; the Duck reduction meter shows current attenuation in dB. 演奏時先把殘響收小,音符停下來後再讓它浮現,避免蓋住旋律。Release 決定回來的速度;Duck 表頭顯示現在壓低了多少。 Original: Tail bias / −35 to +15% Original uses the earlier reverb and a relative Tail bias instead of the Refined Decay, Size, Damping, Diffusion, Swell and Duck controls. Original 保留早期殘響,用 Tail bias 讓尾韻比原本短或長。想分別調 Decay、Size、Damping、Diffusion、Swell 和 Duck,請切到 Refined。 Motion / the master depth Motion scales Volume Depth, Flow I, Flow II and Follow. At Motion = 0 all their movement stops. Volume Depth controls only the volume breathing; set it to zero to keep Flow / Follow without amplitude pulsing. Motion 是所有動態變化的總量:它一起控制音量起伏、兩個 Flow 和 Follow。轉到 0,這些變化都會停止。如果只想停止音量忽大忽小,把 Volume Depth 設成 0 即可。 Volume: Waveform · Free Rate · Phase Choose Sine, Triangle, Rise, Fall or Square. Free Rate is 0.02–20 Hz when Sync is off. Start Phase is 0–360°; Stereo Phase is 0–180° and offsets the right channel. Volume Depth is 0–100% in Refined. Waveform 決定音量怎麼起伏:Sine 最圓滑,Triangle 均勻來回,Rise/Fall 偏向漸強/漸弱,Square 變化較明顯。Rate 調快慢,Start Phase 調從循環哪裡開始,Stereo Phase 讓左右錯開,Volume Depth 調起伏大小。 Tempo Sync / shared behaviour Sync uses the DAW BPM and the chosen note division; Free Rate is then inactive. Motion / Flow support 4/1 to 1/128, plus dotted and triplet notes. Final effects support 1/1 to 1/128 with dotted and triplet notes. Before receiving tempo, MIST uses 120 BPM. 打開 Sync,變化會跟著 DAW 的 BPM;選較短的音符會更快,較長會更慢,也可選附點或三連音。此時 Free Rate 不作用。Motion/Flow 最慢可到 4/1;最後的效果從 1/1 起。尚未收到 DAW 速度時,先用 120 BPM。 Flow I / Flow II Two independent repeating modulation sources. Choose Sine, Triangle or smooth random Wander. Each has Destination, Sync / note division, Free Rate (0.01–2 Hz) and Depth (−100 to +100%). Negative Depth reverses direction. Flow I 和 II 可以各自讓一個設定自動來回變化。Sine 圓滑,Triangle 均勻來回,Wander 比較隨機、自然。Destination 選要改什麼,Rate 調快慢,Depth 調幅度;負值會把方向反過來。 Destination / what moves Off disables the route. Position moves the capture read point; Grain shape changes fragment envelopes; Tone changes brightness; Shimmer changes the pitched return; Drift changes pitch-wander depth; Space width changes the room width. Destination 就是「要讓哪個設定動起來」。Position 換取聲音的位置;Grain shape 改片段形狀;Tone 調明暗;Shimmer 調光澤多少;Drift 調音高晃動多少;Space width 調殘響寬度。Off 就是關閉。 Follow / input dynamics, not tempo Follow tracks the peak envelope of the incoming performance rather than an oscillator. Choose its Destination, then use Depth (−100 to +100%) to set direction and amount. Its Input follow bar shows the tracked level, not output volume. Follow 會跟著你的演奏大小聲來改設定,不是固定節拍。先選 Destination,再調 Depth;正負值決定往哪個方向變。Input follow 表條顯示它感受到的演奏強弱,並不是最後的輸出音量。 Follow Depth = Depth × Motion × Input follow Depth 100% does not override Motion. Example: Depth 100%, Motion 20%, Input follow 50% gives 10% modulation before the destination's scaling and limits. The panel shows the maximum depth and current contribution. Follow 的力度還會受 Motion 和演奏強弱影響。例如 Depth 100%、Motion 20%,Input follow 只有一半時,變化量約為 10%,之後還要看所選效果的範圍。想讓 Follow 更明顯,Motion 也要開夠大;面板會顯示最大與當下的變化量。 Attack / 1–200 ms · Release / 30–3,000 ms Attack sets how quickly Follow rises with a new note. Release sets how slowly it falls after the input quiets. Longer times create smooth gestures; shorter times follow articulation closely. Attack 決定音符出現時,多快跟著變;Release 決定聲音變小後,多慢回來。時間拉長比較柔順,縮短則更貼著每一下演奏。 Sensitivity / −24 to +24 dB Adapt Follow to the input level without changing audible input gain. Increase for quiet material; decrease if it stays near maximum. A sustained note may hold a steady value and produce little continuing movement. 聲音太小、Follow 不太動時,可提高 Sensitivity;一直頂到最大時,則降低。它只改偵測靈敏度,不會把音樂放大。穩定的長音可能讓它停在一個位置,這是正常的。 Limits, scaling and combined routes Flows and Follow add at a shared destination, then stop at its limits. Tone scales contribution by 0.65; Shimmer by 0.6; Drift by 20 cents; Position, Shape and Width use their normalized ranges. Positive depth may have little room at a high base value; try negative depth. Grain targets need Transform; Shimmer / Width need Space. Flow / Follow require Refined. 兩個 Flow 和 Follow 若選同一個目標,變化會加在一起,但不會超過該設定的上限。旋鈕已經很高時,正 Depth 再往上推就不明顯,可試負值。片段相關效果需要開 Transform;Shimmer 和殘響寬度需要開 Space。Flow/Follow 只在 Refined 使用。 Tone / 0–100% Set brightness on the processed branch. Low values soften the upper range; high values open it. Flow / Follow can move Tone in Refined; the moving dot shows the effective position. 調整加了效果的聲音有多亮。往左更柔、更暗,往右更明亮。Refined 可用 Flow/Follow 讓明暗自動變化;旋鈕上的小光點就是當下的位置。 Low Cut / 20–2,500 Hz Remove low-frequency buildup from the processed sound. It does not filter the separate dry branch. 削掉效果音裡的低音,讓氛圍不要太厚、太悶;保留下來的原音不受影響。 High-cut ceiling / 400–20,000 Hz Limit the highest cutoff Tone can reach. Raising Tone cannot open the sound beyond this ceiling. 限制 Tone 最多能有多亮。這裡設得低,即使 Tone 轉到底,也不會完全打開高音。 Saturation / 0–18 dB Drive a smooth saturator on the processed branch for weight and harmonics. It can change level and tone; use Output or Level match when comparing. 讓效果音更厚、帶一點溫暖或顆粒感。調高也可能變大聲;比較前後差異時,可用 Output 或 Level match 把音量拉近。 Shimmer Amount / 0–100% Add pitched light to the reverb return rather than shifting the dry input. Space must be audible. Start low for a soft glow; excessive feedback or a bright input can expose pitch-shift texture. 在殘響裡加一層更高、更亮的聲音,不會直接把原音升高。Space 要開才容易聽見。先從少量開始;太亮或 Feedback 太多時,可能比較容易聽出數位感。 Interval / +7, +12 or +19 semitones Choose a fifth, octave, or octave plus fifth above the return. This changes the shimmer layer's pitch, not the entire output. 選擇高五度、高八度,或高八度再加五度。只改 Shimmer 那一層的音高,不會讓整首音樂一起升高。 Feedback / 0–70% · Damping / 800–12,000 Hz Feedback regenerates the pitched layer; higher values create a longer, more pronounced harmonic cloud. Lower Damping removes high-frequency brightness inside that loop. Feedback 越高,亮亮的那一層會留得更久、更明顯。Damping 調低能讓它更暗,減少刺耳的高音。 Silk / 0–100% · Low Cut / 80–1,200 Hz Refined only: Silk softens upper harmonics and diffuses the pitched layer. Low Cut removes low-frequency buildup before pitch shifting. Increase Silk or reduce Amount / Feedback for a less exposed digital texture. Refined 裡的 Silk 能把 Shimmer 揉得更柔、更散;Low Cut 削掉移調前多餘的低音。覺得太數位時,先提高 Silk,或降低 Amount/Feedback。 Drift Depth / 0–30 cents Add slow pitch drift to the whole processed branch; the separate dry input stays unchanged. Zero removes the base drift. Flow / Follow may add depth, so disable those routes for a fully still pitch. 讓效果音的音高緩慢晃動,像不太穩定的老樂器;原音不受影響。數值越大,晃動越明顯。轉到 0 後,Flow/Follow 仍可能加上晃動,要完全停止也得關掉對應的 Destination。 Rate / 0.05–2 Hz · Wander / 0–100% · Stereo / 0–100% Rate sets drift speed. Wander blends regular motion into organic multi-wave movement. Stereo increases the difference between left and right pitch movement. Rate 調晃動速度。Wander 調高會更不規則、更自然;調低比較規律。Stereo 調高會讓左右兩邊的音高晃動不一樣。 On / Sync / note division Each final effect has its own On switch and tempo settings. A highlighted panel can be open while the effect is off. Sync uses the DAW BPM; free time / rate applies only with Sync off. 每個最後的效果都要各自打開 On 才會作用;光是打開設定視窗不算啟用。Sync 會跟著 DAW 速度,關掉 Sync 才能自己調時間或速度。 Filter Type · Cutoff / 20–20,000 Hz Low-pass removes highs; High-pass removes lows. Cutoff sets the base frequency for the entire mixed signal. Low-pass 削掉高音,讓整體更暗;High-pass 削掉低音,讓整體更輕薄。Cutoff 決定從哪裡開始削,原音和效果音都會一起受影響。 Filter Resonance / Q 0.5–4 · Depth / 0–4 octaves Resonance emphasizes the cutoff region. Depth sets cutoff movement in octaves; zero keeps it static. Free Rate is 0.02–10 Hz; Sync instead uses the selected note division. Resonance 會凸顯濾波附近的聲音,調高更容易有哇哇的感覺。Depth 決定明暗自動掃動多大;0 就停住。Rate 調掃動速度,或用 Sync 跟拍。 Echo Time / 20–2,000 ms · Sync With Sync off, Time sets the delay length. With Sync on, the DAW BPM and note division set it. Time changes glide smoothly and can briefly bend pitch. Time 決定隔多久再聽到一次回聲。開 Sync 後,改由 DAW 的速度和所選音符決定。播放中改時間,可能短暫聽到音高往上或往下滑。 Echo Feedback / 0–80% · Damping / 500–12,000 Hz Feedback sets repeat regeneration. Damping darkens successive echoes; lower values remove more high frequencies. Feedback 越高,回聲會重複越多次、拖得越久。Damping 越低,後面的回聲會更暗、更柔。 Echo Mix / 0–100% · Ping Pong Mix blends the echo with the incoming mixed signal. Ping Pong alternates repeats across stereo; in mono it cannot create left/right travel. Mix 決定要加多少回聲。Ping Pong 讓回聲左右交替;要用立體聲輸出才聽得到左右移動。 Auto Pan Rate / 0.02–10 Hz · Width / 0–100% · Shape Move the full signal between left and right. Width controls movement amount; zero stays centred. Choose Sine or Triangle; Sync uses note divisions. Auto Pan needs stereo output for spatial movement. 讓整個聲音在左右之間移動。Rate 調速度,Width 調移動多遠,0 留在中央。Shape 可選圓滑的 Sine 或均勻來回的 Triangle,也能開 Sync 跟拍;需要立體聲輸出。 Rhythm / the last effect Rhythm processes dry audio, transformed fragments, frozen sound, reverb and all earlier final effects. Turn On to enable it; choose Tremolo, Repeat or Gate. Rhythm 放在最後,原音、Transform、Freeze、殘響和前面的效果都會一起經過它。先打開 On,再選 Tremolo、Repeat 或 Gate。 Tremolo / Waveform Smooth amplitude movement with Sine, Triangle or Soft Square. It does not deliberately change playback pitch. Depth sets the strength; high rates can still create audible sidebands. Tremolo 讓音量有節奏地變大、變小,不會刻意把播放音高升降。Waveform 選起伏的感覺,Depth 調強弱;速度非常快時,仍可能出現金屬感或不同音色。 Repeat / Repeats 2–16 Capture a short slice, repeat it, then capture a fresh slice after the chosen number of repeats. Short loops can create a pitched resonance. Repeats is available only in Repeat mode. 抓一小段聲音連續重播,播滿 Repeats 設定的次數後,再抓下一段。片段很短時,會像震動一樣產生帶音高的聲音。Repeats 只在 Repeat 模式可用。 Pitch Lock / Repeat only Repeat at the original playback speed with at least a 200 ms capture. This reduces short-loop pitch resonance; it does not remove all colour from very fast gating. It is not a pitch-correction effect. Repeat 裡開啟 Pitch Lock,會保留原本播放速度,並使用至少 200 ms 的片段,減少短片段造成的音高感。很快的切割仍可能改變音色;它不是修正唱歌走音的工具。 Gate / Gate Length 5–100% · Edge 0.05–20 ms Gate chops the incoming audio without capturing a repeating slice. Gate Length sets the open portion of each cycle in Gate / Repeat. Edge smooths slice transitions to reduce clicks; larger values soften the cut. The engine keeps an anti-click minimum of 1 ms, limited by the open portion of the cycle. Gate 直接把聲音有節奏地開、關,不會抓片段重播。Gate Length 決定每一下留多長,Gate/Repeat 都能用。Edge 讓切口淡入淡出;覺得有啪聲,可調大讓邊緣更柔。速度很快或每一下很短時,柔化空間也會變少。 Depth / 0–100% · Free Rate / 0.1–200 Hz · Sync Depth blends the rhythmic effect with the incoming signal. With Sync off, Rate covers slow pulses through fast sound-design modulation. Sync uses note divisions and the DAW BPM; free Rate is inactive. Depth 調節奏效果有多強。關閉 Sync 時,Rate 從慢慢起伏到高速震動都能調;打開 Sync 就跟著 DAW 的 BPM 和所選音符,此時 Free Rate 不作用。 Preset browser / search, category and stars Click the preset name to browse. Search names, instruments, moods and descriptions; filter by category or Favourites. Click a small outlined star to add/remove a favourite. Gold dot marks the loaded preset; the selected row is only a browsing selection. 點 preset 名稱打開清單,可搜尋名稱、樂器、情緒或描述,也可依分類或最愛篩選。點小星星收藏或取消。金色點表示正在使用的 preset;反白只表示你選到了那一列,還沒載入。 Load selected / previous and next arrows Double-click a result or use Load selected. Header arrows step through adjacent presets in menu order and wrap at the ends; they do not follow the browser's search filter. Close, Escape or an outside click closes the browser. 雙擊 preset,或按 Load selected 才會載入。頂端左右箭頭依完整清單切換上一個/下一個,到底會回到另一端,不受搜尋篩選影響。按 Close、Esc 或點清單外面可關閉。 Factory families / user Save and Load Veil, Pulse and Abyss are preset families, not different engines. Save writes a .mistpreset with your settings and frozen source; Load reads a saved preset. Recent files appear under User presets. An asterisk by the name means settings have changed. Veil、Pulse、Abyss 是不同風格的 preset 分組。Save 可把目前設定和 Freeze 聲音存成 .mistpreset,Load 可讀回;最近用過的檔案會出現在 User presets。名稱旁的 * 表示你改過設定、和載入時不同。 Undo / Redo · A / B · Copy Undo / Redo restores control gestures and preset changes. A and B store two states including the frozen source. A>B or B>A replaces the other slot with the current state. Undo 撤銷上一步,Redo 重做;也能還原 preset 切換。A/B 可保留兩套設定和 Freeze 聲音,方便比較。A>B 或 B>A 會把現在這套複製到另一邊,覆蓋那邊原本的設定。 Mix Lock Keep the current Mix when loading presets or switching A/B. It does not lock the other parameters. 換 preset 或切換 A/B 時,保留你現在的 Mix 比例,其他設定仍會跟著切換。 Bypass · Wet solo · Output / −24 to +6 dB Bypass smoothly plays untouched input at unity gain, skipping all effects and Output trim. Wet solo auditions the processed branch at 100% while keeping Final Effects; it does not change the Mix knob. Output trims the final level. Bypass 讓你聽完全沒加效果的原音,也不經 Output 調整。Wet solo 只聽效果音,最後的效果仍保留,Mix 旋鈕位置不會改變。Output 調最後送出的音量。 Level match / Learn Learn three seconds of active playing, then hold RMS level compensation for the current A/B slot. Silence and tails are excluded. Learn restarts measurement; compensation is limited to ±12 dB and measured peak headroom. It is not LUFS normalization or compression. 按 Learn 後,持續演奏約三秒,MIST 會把前後音量拉近,方便比較效果,而不是覺得比較大聲就比較好聽。安靜和單獨尾韻不列入比較,結果各自保留在 A/B。再按 Learn 可重測;最多補償正負 12 dB,也會避免推得過大。它不是壓縮器。 Stereo IN / OUT meters Each meter displays independent L / R sample peaks from −60 to 0 dBFS. Peak hold is one second; red clipping stays for three seconds. These are not true-peak or loudness meters. Mono input does not copy a fake right-channel meter. IN 看進來的音量,OUT 看出去的音量;兩邊各有獨立的 L/R 左右聲道表頭。最高位置會留一秒,過大時紅色提示留三秒。它們顯示瞬間峰值,不代表整首歌的平均響度;單聲道輸入只顯示實際存在的聲道。 Editing, resizing and the help button Drag a knob, type its value or double-click to restore its default. Hover for a tooltip. Bottom-right zoom offers 85%, 100%, 125% and 150%, saved locally and in the DAW project. The ? button opens this manual; Close or Escape dismisses it. Click Aranas Audio for product information and version. 拖曳旋鈕或直接輸入數字可調整,雙擊回到預設值;滑鼠停一下可看提示。右下角可選 85%、100%、125%、150% 大小,會記住你的選擇。右上角的 ? 打開這份說明,按 Close 或 Esc 關閉。點 Aranas Audio 可看產品介紹和版本。 Freeze / ARMED → HELD Press Freeze during playback to hold the available capture, up to four seconds. ARMED waits for audio; HELD confirms capture. You can continue shaping the held source. Release Freeze to resume live capture and let existing tails decay. 播放時按 Freeze,可留住當下最多四秒的聲音,繼續調成你想要的氛圍。ARMED 表示還在等聲音,HELD 表示已留住。解除 Freeze 就回到目前的演奏,原本尾韻會自然消失。 Saved source and restored tails DAW projects, user presets, A/B and Undo can restore the frozen source and settings. Source audio is saved losslessly and resampled if the DAW sample rate changes. Reverb tails rebuild on reopening; this is not a sample-exact snapshot of every internal effect state. DAW 專案、自己存的 preset、A/B 和 Undo 都能保留 Freeze 聲音及設定。聲音本身會完整保存;DAW 取樣率改變時會自動轉換。重新開啟後殘響會重新長出來,因此不一定和關閉前最後一刻完全相同。 Export scene / capture first Capture audio with Freeze, then press Export scene and choose a WAV file. The button is available once a frozen source exists. Rendering runs in the background; removing the plug-in instance cancels an unfinished export. Closing only its editor does not cancel rendering. 先用 Freeze 留住聲音,Export scene 按鈕就能使用;點它選擇要存的 WAV 檔案。匯出期間可以關閉介面,但不要從 DAW 移除這個 MIST,否則尚未完成的匯出會取消。 Twenty seconds: 8 s held + up to 12 s tail The file is always 20 seconds. Freeze releases after eight seconds, with silent input for the remaining twelve. A short tail can become quiet much earlier; the full twenty seconds are not sustained. A final 100 ms fade avoids an abrupt file ending. 檔案固定二十秒:前八秒播放 Freeze 聲音,後十二秒只留下自然消散的尾韻。殘響較短時,聲音提早消失是正常的,不會硬撐滿二十秒;結尾還有短暫淡出,避免突然切斷。 Export format and signal 48 kHz / 24-bit stereo WAV, using the processed branch plus Final Effects and Output. The dry Mix portion is not exported. Uses the latest received DAW BPM, or 120 BPM if none has arrived. Peaks above 0.98 are reduced; quiet files are not boosted automatically. 匯出為 48 kHz/24-bit 立體聲 WAV,包含效果音、最後的效果和 Output 音量,不包含 Mix 裡保留的原音。速度沿用最後收到的 DAW BPM,沒有收到就用 120。太大的峰值會稍微降低,較小聲的檔案不會自動放大。